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3.5.beta.9.icl.win32, WinXp, 800MHz P3, 512MB
I looked around for some previous encounter or explanation of this and not
seeing anything I'm going ahead and posting about it.
filtered, transmitted colors are normal if between 0 and 1; however, if the
color value(s) are greater than 1 while filter and/or transmit is used it
produces a unexpected color (blue becomes red) instead of saturating
further. Likewise, if the filter or transmit value by itself goes beyond
the 0 to 1 range.
A filter 2 added to a rgb 0.5 is okay, but filter 2 with a rgb 0.6
(multiplies out to 1.2) is not. Of course I'm not at all sure if this was
intended earlier in a program change.
Looking in the Scene Help at section 6.1.5.5 Common Color Pitfalls and
elsewhere I don't see this mentioned.
bob h
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